My game has drop in/drop out coop into a host's game. When the host leaves (level complete), the game closes and clients are returned to the menu with no host migration. I have Channel 1 open for sending game details for joining players, and Channel 2 is the game itself. When a level is complete, I want to close Channel 2 and the game and return everyone to the preparation phase using Channel 1.
I'm thinking I should delete Channel 2 so I can recreate it again in the way I do initially, but I get a "not authorized" error. I can't find any documentation on authorisation for Channel 2 removal - doesn't matter whether I'm in the channel or not, it seems.
So how do I go about deleting the channel and starting again from scratch as if Channel 2 was never created? Or should I go about this some other way?