When I first create a NGUI UI in my scene view it basically ends up very tiny, half obstructed, and in the middle of my scene. Given that you probably just want to see the GUI under construction while developing, I have the following questions.
1) If my GUI is on a dedicated layer/camera should I place the GUI menus (ie. UI Roots) at some random position outside my playing area? I assume this is the normal strategy as I cannot seem to disable/invisible the main camera (ie. All non UI layers) while building my GUI.
2) If my GUI is on the Main Camera how might I make all the GameObjects invisible so I can work solely on the GUI? Can you confirm I should make the GUI Z=100 (Bring to Front), and then turn off the GUI Panel when editing my scene?
3) Please confirm I can also put a menu on a GameObject (ie. Side of Building) that is not attached to a camera?
Thanks,
aidesigner