Author Topic: Unity Packer  (Read 4885 times)

FizzPow

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Unity Packer
« on: December 13, 2012, 01:23:29 PM »
I have tried searching the forums and documentation, but I still don't really understand what the pros/cons are to using or not using Unity Packer?  It seems to do the same thing either way, except not using it gets past the 2048 limitation on mobile.

Thanks!

ArenMook

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Re: Unity Packer
« Reply #1 on: December 13, 2012, 11:59:43 PM »
Mobiles are still limited by 2048. Unity's texture packer is really bad when it comes to packing long wide or narrow sprites, which is why an alternative was written. I am assuming Unity's built-in solution may get upgraded at some point, so I've left both approaches.

FizzPow

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Re: Unity Packer
« Reply #2 on: December 14, 2012, 12:20:55 AM »
I am able to use 4096 textures just fine with mobile devices that support it, like iPad3 & 4.  But Unity's packer won't go over 2048, so I am glad you have the option to not use it.

Because it says "if off, use a custom packer" I thought it meant I had to pack them myself using another tool or something.  You might want to change the way you are wording that, because I had no idea it just meant to use your packer instead of Unity's.  Also, I am surprised you have it set to use Unity's by default when it seems to have multiple issues?


ArenMook

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Re: Unity Packer
« Reply #3 on: December 14, 2012, 07:03:50 AM »
It was set to Unity's packer just to be consistent with previous versions.