Author Topic: UITexture Z coordinate  (Read 3470 times)

whydoidoit

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UITexture Z coordinate
« on: May 07, 2012, 09:09:35 AM »
Hi

I'm trying to make a UI that lets a user select a particular move from a repertoire.  I'm rendering a version of the character making the move with a third camera and trying to display it on the GUI.  However the animation always appears behind the GUI.

I read an earlier post where you suggest setting the Z coordinate of the UITexture that is rendering the animation - but I don't seem to be able to do this - it keeps reverting to 1.

What am I missing?!?

Mike

ArenMook

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Re: UITexture Z coordinate
« Reply #1 on: May 07, 2012, 10:48:18 AM »
You need to adjust the position, not scale.

whydoidoit

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Re: UITexture Z coordinate
« Reply #2 on: May 07, 2012, 11:23:15 AM »
Yep figured it was something stupid on my behalf!  Thanks....