Author Topic: Fantasy Orc Example Scene X  (Read 3209 times)

goat

  • Guest
Fantasy Orc Example Scene X
« on: March 16, 2013, 10:47:51 AM »
Hey everybody,

OK, so I though I'd start off learning nGUI by editing the Fantasy Orc Example Scene X. So I add new meshes, icons, update the Fantasy Atlas, the database (had to have 9 items or more to stop a warning)...

So I run the example in Unity and the Orc show up the the 2D & 3D UI don't. As I get no effort messges at all I don't even know where to look.

Can someone tell me how to trouble such a problem in nGUI when there are no warnings / errors?

Is there a nGUI tutorial that builds an Inventory / GUI from the beginning rather than me edit Example 11 to learn?

Thanks.   

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Fantasy Orc Example Scene X
« Reply #1 on: March 16, 2013, 11:00:03 AM »
Inventory system is something that will differ from game to game, so I don't advise taking the provided example as the only way to do it. The example itself is a bonus example as the inventory system doesn't have much to do with a UI system. That said you aren't exactly giving much info to go on here. The UI doesn't show up... without knowing what you did I can't tell you what you did wrong.

goat

  • Guest
Re: Fantasy Orc Example Scene X
« Reply #2 on: March 16, 2013, 11:27:12 AM »
I just deleted out the old inventory & added new. That's it. No code changes except inventory, but I didn't bother adding in all the values like 'Strength' and all that. Odd that would cause the 2D Camera / 3D Camera to stop projecting but I'll experiment and find out it that's the cause.

Thanks anyway.

goat

  • Guest
Re: Fantasy Orc Example Scene X
« Reply #3 on: March 16, 2013, 03:55:31 PM »
It was corruption in Unity's file versioning management. Thanks again.