I'm using it to avoid some artifacts in my UI when the user changes screen resolution on Windows.
All my sprites have a border at 0. I could change that but be would require job in Photoshop I would prefer to avoid.
To tell you more, the artifacts occurs in the button bar at the top left corner of my window.
- Panel
- Anchor [top-left, half pixel offset checked]
- Dummy named "Buttons"
- Button New at 0, 0
- Button Undo at 74, 0
- Button Pause at 148, 0
- ...
Do you have an idea please ? I'm currently using the previous bleeding code to get the job done properly.