Author Topic: another bug with fonts?  (Read 4063 times)

terravires

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another bug with fonts?
« on: May 17, 2013, 11:47:07 AM »

So I hit the bug before with 2.6.1 where I couldn't use bitmap fonts. (it was broken a few versions ago) So I gave up and switched to using dynamic fonts.  That hasn't been fun with all the Z and overlap problems (combo boxes for example) but I have it working.

I have got a huge chunk of my UI done and it's was working just fine in the editor.  But when I build and run (standalone exe) I only get the UI sprites, NONE of the dynamic text is visible.  As I said, it all works 100% fine in the editor.  Same resolution and I'm using pixel perfect on my UI root. 

Doesn't matter what resolution I pick, no text appears in the standalone version.  Is this another bug?  :(

And if so, is there some way to reassign all fonts?


ArenMook

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Re: another bug with fonts?
« Reply #1 on: May 18, 2013, 06:04:11 AM »
It all works fine on my end -- tested on all platforms. Make sure your background and your text isn't on the same Z. It they share the same Z, then the order in which they appear is undefined.