When SetActive a widget in editmode or game, the drawcall widgets in UIPanel inspector becomes twice.
And in the game view, the widget is drawn twice.
If SetActive a UIPanel, the widgets' render Q in the UIPanel are messed up.
But it only happens on UISprite and UITexture, not on the label widgets.Why this happens?
My NGUI version is 3.0.6f5. Unity version is 4.1.5f. Thanks!
P.S. I found that this issue occurred after 3.0.6f2.