Hi,
I updated to 3.0.6 (I opened a new scene, deleted the NGUI folder and downloaded it again from the Assets Store). Unfortunately it doesn't compile because it says that Sprite has no definition of textureSize. I think the problem is that I have among my plugins SpriteManager which already includes a Sprite class and I'm not sure if NGUI tries to get that one instead of the Unity new Sprite class by mistake.
Is there a way to solve this without renaming the Sprite class of SpriteManager?
Thanks