First of all thanks for the new (at least since we last updated) manual height setting in UIRoot. This does exactly what we want: No clipping of top or bottom as screen is resized.
However I believe the purple clipping gizmo of UIPanel is now broken when:
- UIRoot has automatic unchecked
- UIRoot has a manual height set
- UIPanel clipping is set the none.
Simple repro is to make a new 2D UI, put something in the background that's big enough to compare what you see in the game window with what the gizmo does relative to that background in the scene window. Then run the scene, resize the game window, and watch what happens to the gizmo.
The gizmo is supposed to represent screen boundaries, but it doesn't.
Not a big deal because the game window is right there to use instead of the gizmo, and the gizmo can be turned off, but I thought you'd like to know.