The way uScript works is through reflection, it transfers the function in a neat little bundle with a in/out and all available parameters. Normally, the function is simply called through this node and functions as if called from code.
I think what I mean to ask is this: If you call UIPlayTween.Play(GameObject, bool) through code, would PlayTween.Play launch all the Playtween components within that gameobject or will it only launch the top one.
Knowing this I could turn around and ask uScript devs to check where it messes up... Thanks