Author Topic: Animation seems to skip to end on iPad1  (Read 4154 times)

kruncher

  • Jr. Member
  • **
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 78
    • View Profile
Animation seems to skip to end on iPad1
« on: December 13, 2013, 09:26:28 AM »
Hey guys

I have several animated NGUI object hierarchies which play perfectly on the desktop. But on my iPad1 the animation seems to instantly skip all of the keyframes and appear in the final stage. This happens instantly, there is no lag or drop in FPS.

My animation is triggered simply by enabling the root GUI object. The animator component (as per default) automatically plays the animation from the start each time the game object is enabled.

Any ideas as to why this is happening? or things to look for?

Cheers!

kruncher

  • Jr. Member
  • **
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 78
    • View Profile
Re: Animation seems to skip to end on iPad1
« Reply #1 on: December 13, 2013, 10:54:50 AM »
I have changed to using the legacy animation component and this resolves the issue for me. I am sure that this should work with the new system, but it doesn't.

Steps I performed to resolve this:
  • Remove "Animator" component from game object.
  • Add "Animation" component to game object.
  • Associated recorded animation which was originally used with animation controller.
  • Selected animation asset using the project window.
  • Put the inspector into "Debug" mode.
  • Changed the animation type from "2" to "1" (legacy mode).
  • Put the inspector back into "Normal" mode.
  • Fixed.

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Animation seems to skip to end on iPad1
« Reply #2 on: December 13, 2013, 12:52:58 PM »
Sounds like a glitch you should report to Unity. Although I'd suggest creating a repro case without NGUI in it.