Author Topic: NGUI Multiple Atlases.  (Read 3077 times)

nugurejeil

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NGUI Multiple Atlases.
« on: February 21, 2014, 05:44:11 AM »
Hello! im developing game UI by NGUI now.

My game's genre is trading card game, so i need lot's of images and it cause lot's of Atlases!

I heard that '2D toolkit' have Atlas setting about "Multiple Atlases" and it makes possible to use various kind of atlases like one atlas.

So, my question is NGUI can support that kind of function too? or do Tasharen entertainment have a plan to make it??  :)

ArenMook

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Re: NGUI Multiple Atlases.
« Reply #1 on: February 21, 2014, 02:47:58 PM »
You don't need to fit all your cards into one atlas. With NGUI you don't even need to create atlases. You can use UITexture to draw textures directly, without having to place them in any kind of atlas. For something like a card trading game, that's exactly what I would do. Atlases are for small textures.

nugurejeil

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Re: NGUI Multiple Atlases.
« Reply #2 on: February 23, 2014, 08:39:17 PM »
Ok Aren! Thank you for your quick response! ;D

But I still need to use Atlases, because I have scenes that many kind of cards are occur in one scene.

for example, card shop or Inventory. i will show 10 ~ 20 cards in one scene.

maybe, I think... I have to reduce size of cards....
« Last Edit: February 23, 2014, 08:48:49 PM by nugurejeil »