I'm creating a basic meter class and for it to preserve the proper look on non-rectangular images I need to scale the UV's when I scale the Sprite.
Thing is outerUV is read only and none of the UV related functions allow me to pass the uv's with them. I can access the UIAtlas.sprite uvs but I would prefer to keep the atlas untouched so if someone else on my team messes with the script atlas' don't get messed up. I'm sure the solution is pretty simple, but I can't find the proper function.