Well...depends what you need and as stated, it worked like that in the previous version.
In my game the player needs to hit some relatively small buttons very fast. This result in the players finger slider off the button, pretty often actually, which then cancels the click and the player dies. Players gets frustrated and that's not what I want.
So I need the threshold to go beyond the boundaries of the button. Not because they need to be able to drag their fingers half a screen away and still click, but because they slip off the edge of the button.
So I won't say it's a "wrong" behavior. As I understood it initially, the threshold was exactly there to give the users of NGUI the ability to have both the behavior I want and the one you want.
But it's up to you, I know how to make it work like I want now

Thanks for you quick replies.