Hi I was hoping someone could help me out with syncing data across the network.
For the last couple of weeks I have been playing around with different ways of networking - Unity master server, photon cloud server, and now Tnet - with using the Unity Master Server I used OnSerializeNetworkView to stream out and read in Position/Rotation/and whole bunch of other variables across the network.
My Question is, does Tnet have a similar method to that using different naming conventions and have I just missed it along the way?
Any help in the matter would be greatly appreciated, thanks.
Dale.