For my GUI I have all sorts of small little bitmap files lying around, some of them just a few pixels in size, and yet each of them requires its own file. I don't think there is a way to put them all in a layered Photoshop file and have Atlas Maker extract them from there, one layer at a time, using the name of the layer for the NGUI sprite, or is there? Any other approach to reduce the number of individual image files?