Hi there,
We're in the process of setting up our screens and are running into some layout system issues. The promise of the system, if I understand it, is that screens can be built in a way that makes them resolution independent (i.e. portrait, landscape, super-tall, androids, iphones, tablets, whatever) and that widgets can be positioned and scaled relative to each other.
The issue we're running into specifically is that the layout system by default uses pixels to define offsets from targets. This means that when we're setting up a layout in portrait mode, and then we switch to landscape mode, the UI is incapable of handling the change in height because it's trying to respect the pixel offset from the anchor.
We were able to get around this by using the Custom setting, which lets you specify a % of the target's height. The issue is now that none of your tools for resizing or moving widgets respect percentage settings. Moving or resizing a widget in the scene will start to add pixel values to the anchor, which then screws up the layout on different resolutions.
Example:
Original:

Using Pixel Anchoring:

Using Custom / Percentages:

This is the anchoring of one of the buttons:

In order to have them positioned correctly and scale correctly when in landscape mode (i.e. for their widths to stretch but their heights to not overshoot the vertical space of the screen), we had to use % instead of pixel values.
This is really hampering our ability to make layouts, because it means that
every widget must be sized and positioned using numbers in the inspector, as opposed to the handles. It feels like NGUI should support both pixel and percentage anchoring - and the handles we use to resize widgets or reposition them should be able to affect both pixels and %, depending on what the anchor is set to.
How did you create layouts with just pixel anchoring? Is that truly the right way of doing things? And if not, please please add % support ASAP - we're in production and could really use handles that change the %, not the pixel offset.