Author Topic: Sizing a multi selection of sprites in 3.6.6  (Read 5973 times)

laurentl

  • Full Member
  • ***
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 188
    • View Profile
    • McDROID
Sizing a multi selection of sprites in 3.6.6
« on: July 01, 2014, 06:07:39 AM »
I have N sprites which I want to scale up. Is the scale tool a no-no in 3.6.6?
The handles + shift don't proportionally scale the things and multi selection and handles don't work so I want to check the new workflow. (post 2.7.9)

laurentl

  • Full Member
  • ***
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 188
    • View Profile
    • McDROID
Re: Sizing a multi selection of sprites in 3.6.6
« Reply #1 on: July 01, 2014, 06:08:46 AM »
And in the same vein, multi selection don't translate together when using handle translation or translation tool (the translation tool used to work somewhat in 2.7.0)

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Sizing a multi selection of sprites in 3.6.6
« Reply #2 on: July 02, 2014, 03:33:06 AM »
If you want to move widgets together, consider making them a child of the same game object. You can then either use that object's transform gizmo, or put UIWidgetContainer script on it that will let you use handles. You can also disable NGUI's handles via NGUI -> Options.

As for scaling the object... you can scale it, why not?