I have some menus / items set to tween in at the start of a level (e.g. on the main menu the logo scales up then bounces). Sometimes this works fine, but often the tween will have finished before the scene has 'started' (for want of a better word).
I've tried starting a coroutine that waits for a couple of frames before enabling the tween, but I still see the behaviour sometimes. Is there an accepted way of dealing with this?
Thanks!