So the title is pretty self explanatory, but is something like this:"
Game Object (Controller)
- Content Game Object
- Scroll View (With Clip)
- GRID
- Prefabs
- Prefabs
- Prefabs
- Prefabs
So the
Content Game Object, start deactivated and offscreen like position x are setted to Screen.width;
When they will become active, I Activate the
Content Game Object using
NGUITools.SetActive(Content Game Object,true); and them populate the GRID with my prefabs using the exactly same code
NGUITools.AddChild() use, but on my own Method, because they are poolable objects. When everything is on Position, I tween the
Content Game Object to the Vector3.zero position, but all childrens are invisible, but if I do anything with the childrens in Editor, like Move 1 pixel to side, Press MakePixelPerfect anything they show up properly.
Did you guys know if I'm doing something wrong?