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February 04, 2023, 04:03:04 AM
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_UIDrawCall [ButtonsNGUIAtlas] ????
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Topic: _UIDrawCall [ButtonsNGUIAtlas] ???? (Read 2145 times)
chiltonwebb
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_UIDrawCall [ButtonsNGUIAtlas] ????
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September 04, 2014, 11:22:35 PM »
Hi,
I get this weird _UIDrawCall [ButtonsNGUIAtlas] object in one of my scenes. Not the other ones. Is this a 2.x glitch of some kind?
-Chilton
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Nicki
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Re: _UIDrawCall [ButtonsNGUIAtlas] ????
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Reply #1 on:
September 05, 2014, 02:48:22 AM »
In NGUI 2, you could expose drawcalls on panels by checking "show geometry" on the panel; this would make objects as those appear. Try to search for t:UIPanel in the hierarchy and check your panels and untick that show geometry.
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chiltonwebb
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Re: _UIDrawCall [ButtonsNGUIAtlas] ????
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Reply #2 on:
September 06, 2014, 02:07:55 AM »
Yep, that did the trick. It was the debug info popup.
Thanks!
-Chilton
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_UIDrawCall [ButtonsNGUIAtlas] ????