So what I've done is created a script to see if the gameobject is moving or not. This is extremely inefficient but I need make sure the panel is not scrolling before I fire an event. Below is my script. I would appreciate any feedback if someone has a better way on telling if a panel is being scrolled.
<code>
using UnityEngine;
using System.Collections;
public class MovementCheck : MonoBehaviour
{
public bool IsMoving;
private float _lastY = 0;
void Update()
{
if (transform.position.y != _lastY)
{
IsMoving = true;
_lastY = transform.position.y;
}
else
{
IsMoving = false;
}
}
}
</code>