Hi,
I have a 2048x2048 filled atlas textures, now I'm trying to optimize the space and the artist is making cuts on the UI to have more multiusable pieces. But any time I try to remove a sprite from the atlas (through "Atlas maker" window) or add new sprite (which of course would require a larger atlas) the atlas texture packer ends to screw up everything and the other sprites resulted messed after the re-packing.
It is an iOS game for iPad 2 and later, is it possible/performant to use a 4096x4096? And why Atlas maker does not increase to 4096 instead of messing up?
I can send privately the atlas and related texture.
EDIT: here is the screenshots:
Before removing a sprite:

After removing a sprite:
