Forgive the beginner question! I'm trying the most basic setup where there's a single game session on a network. As such, I should be able to hard code the servers. I have a front end with a Host and Join button. The Host button runs
public int serverTcpPort = 5127;
string mAddress = "127.0.0.1";
If(!TNServerInstance.isActive){
TNServerInstance.Start(serverTcpPort, Random.Range(10000, 40000), "server.dat");
}
TNManager.Connect(mAddress,serverTcpPort);
I run that on one device. The Join button runs the same connect(mAddress,serverTcpPort). I press this on another device on the LAN and get the error that the machine refuses the connection.