I'v removed the UIRoot component from it's object ( which is a parent for all the other objects in the game ) since I'm not using ngui's sprites anymore.
However, I'm using widgets and UICamera for events.
Other than that, everything else are meshes.
The reason I'v removed the UIRoot component is that it's dynamic scale is messing up unity's particles.
Is it a good Idea to scale the main object to 1 instead of it's current scale? ( something like 0.0018 ).
Will it mess up the UICamera and UIWidget events? ( OnClick, OnHover etc.. ).