If I have a player joining a setup screen and needing details on the current in-game state (drop-in coop), how do I call an RFC from the host in a level the new player isn't in yet? I've tried creating a universal GameManager object and class that doesn't get destroyed between levels (a GameObject with Don'tDestroyOnLoad and a static TNObject number) but that doesn't work.
Host > Load level "Intro", create server. Load level "Prepare", set up game. Load level "Level1", play.
Client > Load level "Intro", join server. Load level "Prepare", set up game. Needs info from host.