Hello,
How can get an UI2DSprite's finalAlpha?
In my case, I add an addon mesh renderer for my GUI element, and want to sync the renderer's material's shader _Color.a with sprite's alpha, while UIPanel can not clip other renderers.
But I can only get finalApha=1, even if the sprite is soft clipped by UIPanel.
So how can I get that sprite's real final alpha?