Hey, when you uncheck "
Queries Hit Triggers" in Unity's PhysicsManager, some functionalities of NGUI no longer work, notably the ScrollAreas.
It's easily fixed by changing l. 592 of
UICamera.cs from this:
if (Physics.Raycast(ray, out hit, dist, mask))
to this
if (Physics.Raycast(ray, out hit, dist, mask, QueryTriggerInteraction.Collide))
without damaging the framework (triggers will still get hit).
Can this fix be included in the next update?