Author Topic: Was there ever a fix for corrupt dynamic fonts?  (Read 2773 times)

Meltdown

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Was there ever a fix for corrupt dynamic fonts?
« on: March 23, 2017, 07:52:48 PM »
I'm building my game for Windows Store, and fonts are randomly getting corrupted on the screen.

Was there an easy fix/workaround for this?

Or would I have to change every single label in my project to use NGUI fonts ?  :'(

ArenMook

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Re: Was there ever a fix for corrupt dynamic fonts?
« Reply #1 on: March 26, 2017, 07:42:15 AM »
There have been about a dozen -- every time Unity would change stuff on their end, I would have to also. I added that disclaimer warning people away from using them specifically because I got tired of the inconsistencies and broken behaviour. Are you on the latest version of NGUI+Unity?

Meltdown

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Re: Was there ever a fix for corrupt dynamic fonts?
« Reply #2 on: March 26, 2017, 02:47:10 PM »
Yeah unfortunately my artist setup all my UI scenes for me and I only realised now it was all done with Unity fonts.

I'm using Unity 5.6.0f1 and NGUI 3.11.2

ArenMook

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Re: Was there ever a fix for corrupt dynamic fonts?
« Reply #3 on: March 31, 2017, 12:37:16 PM »

Meltdown

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Re: Was there ever a fix for corrupt dynamic fonts?
« Reply #4 on: April 05, 2017, 01:35:26 AM »
Lesigh. Well, see this: http://www.tasharen.com/forum/index.php?topic=15202.0

Thanks, so far in my Windows Store build, things are looking good again!