Hello, I did a quick search on the forum but I didn't see an answer for my question so pardon me if it was already asked.
In our game we support the Xbox (One and 360) pad. It seems that the two triggers buttons (RT and LT) are not recognised by NGUI at all. What I mean is that, for example, when I press any other button and I am on a Mouse scheme, it changes to Controller scheme accordingly. Unfortunately it doesn't if I press the triggers. I checked in UICamera.cs in method ProcessOthers() where it does a for loop checking for all the pressed buttons and when I press the triggers it doesn't receive any input.
So, am I missing something? Is there a way to map those buttons to NGUI so that it changes the scheme as it does with the other buttons?
Thanks