I have a problem with huge level size and multiple channel. Each streaming level is assigned to a channel.
If I join the channel after loading the level, in TNObject's Awake, the wrong channel id will be assigned. (TNManager's lastChannelID is not changed to new channel.)
If I join the channel before loading the level, than I got warning "[TNet] Trying to execute a function on TNObject before it has been created."
So how should I handle this situation? Many thanks!