Ah ok, I remembered it wrong.
I think you're thinking of scrollbars like a windows user, not an iOS user.

Foreground is not supposed to be click/draggable. It resizes to the size of the content in your dragpanel, while background is the full size of the content.
On UI Slider (the script on the progress bar you can insert with the widget tool) there's a reference to a transform that's "Thumb". This is what you need to use. You insert a new Sprite under the progress bar as a child of that game object, and you drag the gameobject to thumb. Now you can drag the thumb around and it will move your content.
It can also be set in code if you prefer. This won't change size and always stays like you want it to.
Does that make sense?