Hi all, I'm deep into nGUI and really love it. But, I have a small problem involving tilingsprites.
Long story short, I am using a texture atlas with an HD/SD switch. Inside this atlas I am using a number of textures to make a map background. I'm using tiledsprite to accomplish this but I see the outline/edges of the tile and it's not tiling perfectly.
I read a little bit online and there was mention of an inner_rect that could give me some padding but I can't find this.
See the attached images.
Please help!
-zander