Hello All,
The game I'm working on has a basic RTS style UI (think Starcraft minus the awesome graphics haha). On the left hand side is a Minimap created with a second camera and a viewport positioned in the lower left. On the right hand side is a close up of the currently selected unit created with a third camera postioned in the lower right.
What I want to do is have all the other controls fit between the two viewports. Right now I just can't figure out how to size/position the center UIPanel containing my other controls. On my computer it looks correct but on my android device the UIPanel is always cutoff by the minimap or unit viewport. If I anchor the UIPanel to the left I can get the UIPanel to be the correct offset over so that is starts in the correct position but then I can't get the UIPanel width right (it's either too short, leaving a gap, or too long, getting cut off by the unit close-up viewport).
Does anyone have any advice on the best way to setup this type of GUI? I attached a screenshot showing what I'd like to achieve.
Thank you!