Author Topic: Projects made with NGUI  (Read 13120 times)

mrKaizen

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Projects made with NGUI
« on: February 07, 2013, 11:08:56 AM »
Hi guys,
I was wondering: isn't there a thread with (released or not) games/projects that use NGUI?  I searched a bit and didn't find a specific thread. Am I blind?  :P

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ALberto Doriguzzi Bozzo > mrKaizen

COLOSSUS ESCAPE, fantasy action runner with supermoves -- EFFING DEAD, survival action in RE4 style
@mr_kaizen

Nicki

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Re: Projects made with NGUI
« Reply #1 on: February 07, 2013, 06:08:53 PM »
The two I've worked on use it:
Frisbee Forever
Subway Surfers.

I believe that the android version of Temple run does as well and possibly Temple Run 2.

Truspeaker

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Re: Projects made with NGUI
« Reply #2 on: February 07, 2013, 07:40:38 PM »
Ive worked on three games that we have used NGUI for so far, Outlaw, Furious Racing, and Giant Realms.  Im fairly proud of each of them, and man did using NGUI make things way less stressful.

PoN

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Re: Projects made with NGUI
« Reply #3 on: February 07, 2013, 09:28:12 PM »
I've worked on Doc & Dog , used NGUI.
Worked on Doc&DogAge Of Fury 3D. Actually working on WarMach.

ArenMook

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Re: Projects made with NGUI
« Reply #4 on: February 07, 2013, 10:57:24 PM »
Android Temple Run, and Temple Run 2 both use NGUI, yes.

helioxfilm

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Re: Projects made with NGUI
« Reply #5 on: February 08, 2013, 01:28:03 PM »
In our game we also use NGUI for a the complete frontend and the game UI as well.
www.divemastergame.com

mrKaizen

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Re: Projects made with NGUI
« Reply #6 on: February 08, 2013, 07:21:11 PM »
Cool stuff, guys. ;)
And, of course, mine: Colossus Escape (available soon on iOS and Android) (unity forum page here if you like to comment).
With NGUI I made all the menus and the HUD.
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ALberto Doriguzzi Bozzo > mrKaizen

COLOSSUS ESCAPE, fantasy action runner with supermoves -- EFFING DEAD, survival action in RE4 style
@mr_kaizen

mrKaizen

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Re: Projects made with NGUI
« Reply #7 on: February 08, 2013, 07:22:31 PM »
Ehi,  Doc & Dog  and Outlaw look cool. ;)
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ALberto Doriguzzi Bozzo > mrKaizen

COLOSSUS ESCAPE, fantasy action runner with supermoves -- EFFING DEAD, survival action in RE4 style
@mr_kaizen

mrKaizen

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Re: Projects made with NGUI
« Reply #8 on: February 09, 2013, 07:20:43 PM »
No more? ;)
--
ALberto Doriguzzi Bozzo > mrKaizen

COLOSSUS ESCAPE, fantasy action runner with supermoves -- EFFING DEAD, survival action in RE4 style
@mr_kaizen

marasto

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Re: Projects made with NGUI
« Reply #9 on: February 11, 2013, 05:43:50 AM »
My one a available soon for IOS, Android and Flash. (the final name is still .. unknown ;)
For game and mini game HUD and all the menu :many different kind, a large use of scrolling list,mixed 2d/3d and dynamic texture loaded on the fly.
I can say that NGUI did a very good work and was a real time-saver.

Game Whiz

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Re: Projects made with NGUI
« Reply #10 on: February 11, 2013, 08:10:45 PM »

getluky

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Re: Projects made with NGUI
« Reply #11 on: February 12, 2013, 12:52:48 AM »
Beast Boxing Turbo (which supports kb/mouse and gamepads): http://www.beastboxing.com

nkls

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Re: Projects made with NGUI
« Reply #12 on: March 04, 2013, 05:44:04 AM »
Our latest title, "The Jump: Escape the City" uses NGUI.
It is a free-to-play, high speed gaming app released on iOS and Android smartphones and tablets.

You´ll find it here:

iOS:
http://www.appstore.com/thejumpescapethecity

Android:
http://play.google.com/store/apps/details?id=com.gonegaming.thejump

And here is a link to the trailer:
http://www.youtube.com/watch?v=saYszYBJ474



pretender

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Malzbier

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