Hi, I am using the UIInput for a player name field in a unity game (Windows PC) and have a problem dealing with the deselection of the field using Enter - In some cases, if the Enter button is pressed fastly, OnInput() works correctly but right afterwards a selection event is triggering OnSelect(), causing the field to stay selected.
Yielding for one or several frame at OnInput() unfortunately does not solve the problem.
EDIT: The solution for iPhone applications provided at
http://www.tasharen.com/forum/index.php?topic=621.msg3598#msg3598 apparently does not work when adapted to Windows games.
Is there a workaround existing?
I'm using NGUI 2.2.3.