So, I have decided to try out the evaluation version to see if it's something worth buying (so far the answer is yes... with a possible hitch.)
See, I've been using Playmaker and this is a 3d scene and i have a fair amount of behavioral coding already made to the existing camera system and the tree that i have is an object structure set up like this.
Camera Matrix (this controls position)
->Main Camera (this controls camera orientation.)
It isn't as simple as the diagram also leads to believe because there are a lot of behaviors coded in to control things like camera changes for cut-scenes, changing the camera's focal point, changing the camera target... the system i have set up is pretty robust as is.
Thing is, every tutorial i see tells me i have to delete the camera. why can't i just tell it to use this camera instead of having to make a new one? i tried copying over the scripts to this other camera system and since the camera for ngui has a game-object above it on the hierarchy, this follows the same sort of structure i have as well. I can't be expected to have to dismantle this entire camera structure for me to be able to use Ngui... that's just not feasible (and sadly, it's a deal-breaker I'm afraid.)
Can someone point me in the right direction so that i can preserve the camera system i have set up while also using Ngui?