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iPad 1024 x 768 BG preview in unity [SOLVED]
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Topic: iPad 1024 x 768 BG preview in unity [SOLVED] (Read 4758 times)
Mickman
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iPad 1024 x 768 BG preview in unity [SOLVED]
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March 17, 2013, 02:03:29 PM »
Hi,
I'm wondering.... why is it when I pull a background image (1024x768) in my Atlas onto the scene suddenly looks huge ?
I hit play to run my scene and yet the background image is huge. I can of course scale the image till it fits accordingly but I am under the impression this should not be required.. since I created it to be the correct dimensions in Photoshop.
It was exported from P-shop as 1024x768 & I view the image in the inspector it shows as 1024x768.
So I am wondering should it not align perfectly when I add it to my scene..
note: the game view is set to iPad Wide (1024x768) & it is set to center... so it should sit perfectly in place
yes ??
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Last Edit: March 18, 2013, 05:05:47 AM by Mickman
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Nicki
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Re: iPad 1024 x 768 BG preview in unity
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Reply #1 on:
March 17, 2013, 04:03:16 PM »
Are you creating a sprite properly under your UIRoot?
If your UIRoot is set to be PixelPefect, then your sprite should be scaled to 1024,768,1 and be just that - pixel perfect.
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Mickman
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Re: iPad 1024 x 768 BG preview in unity
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Reply #2 on:
March 18, 2013, 05:05:30 AM »
OK got it operating ... I was pulling the background onto the Panel (not the UI Root ) Now looks as expected
THx
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iPad 1024 x 768 BG preview in unity [SOLVED]