Author Topic: [solved]Lost ability to click on things in editor...  (Read 2125 times)

AeornFlippout

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 46
    • View Profile
[solved]Lost ability to click on things in editor...
« on: April 03, 2013, 07:47:31 AM »
Hey all, strange issue I just started having yesterday. Not sure what change I might've made to cause this, but I seem to have lost the ability to select any NGUI objects from the editor. I can select an object in the hierarchy, but if I click anywhere on the screen, it deselects everything.

A rogue collider, perhaps? Any ideas on how to troubleshoot this?
« Last Edit: April 03, 2013, 04:36:06 PM by Nicki »

ArenMook

  • Administrator
  • Hero Member
  • *****
  • Thank You
  • -Given: 337
  • -Receive: 1171
  • Posts: 22,128
  • Toronto, Canada
    • View Profile
Re: Lost ability to click on things in editor...
« Reply #1 on: April 03, 2013, 08:55:10 AM »
On the panel, make sure "Gizmos" debugging is chosen.

AeornFlippout

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 46
    • View Profile
Re: Lost ability to click on things in editor...
« Reply #2 on: April 03, 2013, 09:15:55 AM »
Confirmed, that's on.

To add a bit more info - I *can* select the camera, and one of the objects in the scene is mysteriously selectable.

AeornFlippout

  • Newbie
  • *
  • Thank You
  • -Given: 0
  • -Receive: 0
  • Posts: 46
    • View Profile
Re: Lost ability to click on things in editor...
« Reply #3 on: April 03, 2013, 10:18:49 AM »
Alright, I've figured it out!

Somehow, the Widgets for UILabel, UISprite, and UISlicedSprite had been turned off in Unity's "Gizmos" dropdown in the scene view.

I've no idea how this might have happened - perhaps there's a hidden shortcut key or something I bumped.
In any case, turning those on again allows me to select those objects again (which make up most of my scene..)