The limitation is for the number of clients connected to a single machine. VPSs will have this cap a lot lower.
Just a quick followup question to your response. (sorry for hijacking the thread but this is relevant)
How would you go about setting up multiple servers with Tnet? I understand that you connect to the external IP of the server however how would you know that the server you are connecting to has reached it's user limit? Also would these servers be able to share users on the same game network?
(Ex: 3000 users max per server and you have 2 servers. Is it possible to have 6000 in one channel? (Ignoring that 6000 in one channel is excessive) )
Thanks, I just wanted to figure this stuff out before I dive into establishing the network of the game.
