Hi,
My application runs fine on windows but if I try to run it on a Mac I get this exception.
Udp.Start: Address already in use
UnityEngine.Debug:LogError(Object)
TNet.UdpProtocol:Start(Int32) (at Assets/TNet/Common/TNUdpProtocol.cs:89)
TNet.UdpLobbyServer:Start(Int32) (at Assets/TNet/Server/TNUdpLobbyServer.cs:49)
TNServerInstance:StartLocal(Int32, Int32, String, Int32) (at Assets/TNet/Client/TNServerInstance.cs:161)
TNServerInstance:Start(Int32, Int32, String, Int32) (at Assets/TNet/Client/TNServerInstance.cs:132)
ExampleMenu:DrawConnectMenu() (at Assets/TNet/Examples/Scripts/ExampleMenu.cs:148)
ExampleMenu:OnGUI() (at Assets/TNet/Examples/Scripts/ExampleMenu.cs:77)
Repro steps:
1. Run ExampleMenu scene in editor
2. Click 'Start a local server'
Can anyone else test and let me know if they have the same issues please?
Thanks