Author Topic: Group Games  (Read 9113 times)

jimbrown

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Group Games
« on: June 18, 2013, 10:11:44 AM »
Would appreciate discussing two items:

User interface
and
The Unity Space Ship and Pirate Ship Starter Kits for up to 48 players

jimbrown

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Re: Group Games
« Reply #1 on: June 24, 2013, 07:59:32 AM »
Hello. Anyone out there.

I'm more interested in the Space Game and Pirates starter kits being developed into big screen multiplayer games.

Check out our site at www.groupgames.net

Can we talk?

vjmaury@groupgames.net

ArenMook

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Re: Group Games
« Reply #2 on: June 24, 2013, 10:49:27 AM »
You might want to give people more details to go by. Your original post doesn't explain what you're trying to accomplish.

jimbrown

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Re: Group Games
« Reply #3 on: June 24, 2013, 02:17:59 PM »
We are building a network of big screen multiplayer games at cinemas. This means that the players use the Brass Monkey app (playbrassmonkey.com) as controller for games that have up to 48 players. We work with projectorgames.net . They have created one called Pirates vs. Undead .

I'm interested in your willingness and cost to create an up to 48 player version of the Space Game Starter kit. I also wonder if you have any AI controlled space ships for this. I also wonder if you have any AI controlled ships for the Ship Starter kit.

And finally, I wanted to ask you if there is any way to make a Unity interface that could connect with the keyboards of other games, like say SC2. Our current solution does not work with these other games. I would like it to, especially if we can attract one of these game companies as a sponsor and they could use our network to promote games with interaction and play.

Thanks. I prefer just  talking these through but here you go.

V.J Maury


jimbrown

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Re: Group Games
« Reply #4 on: June 26, 2013, 07:21:07 AM »
So the view would be from the top down. The ships would be moving in essentially a 2d way.

Any comments? Are you not interested?

ArenMook

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Re: Group Games
« Reply #5 on: June 26, 2013, 10:52:59 AM »
Me? I have no time. I have two full time jobs as it is. :) It would have to be another community member.

jimbrown

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Re: Group Games
« Reply #6 on: June 27, 2013, 10:18:40 AM »
Thanks for getting back.

Do you know anyone?


jimbrown

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Re: Group Games
« Reply #7 on: June 27, 2013, 10:29:36 AM »
You know, it would seem you would really understand Unity and what you built... So it would not take much to get sort of a demo one scenario version of this. Brass Monkey has an sdk at playbrassmonkey.com . You can see what Im looking for at www.groupgames.net .

Is it a question of money?

jimbrown

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Re: Group Games
« Reply #8 on: June 27, 2013, 12:20:09 PM »
I didn't see Windward in previous posts. Great job. That answers many of my questions. Any way to talk off line? I would like to know what you can do and when you can do it....

My email is vjmaury@groupgames.net

ArenMook

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Re: Group Games
« Reply #9 on: June 27, 2013, 12:58:35 PM »
Well, as I mentioned, I simply don't have time. I work at Unity Technologies in addition to the support work I do at Tasharen.

jimbrown

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Re: Group Games
« Reply #10 on: June 27, 2013, 03:39:29 PM »
Did you develop Windward?

ArenMook

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Re: Group Games
« Reply #11 on: June 27, 2013, 05:14:54 PM »
Yes

jimbrown

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Re: Group Games
« Reply #12 on: June 28, 2013, 08:43:46 AM »
Goo job? Can I speak with you directly in between your two jobs?

I want to ask a few questions.

Please.

jimbrown

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Re: Group Games
« Reply #13 on: June 28, 2013, 12:23:08 PM »
Sorry. Good job not "goo."

jimbrown

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Re: Group Games
« Reply #14 on: June 30, 2013, 09:57:52 AM »
Aren Mook, I will send you an email through your website. Jimbrown