So story of my life here..
I went ahead and developed my game using NGUI's awesome anchoring solution. I love the way it looks, but of course, the client wants to see the game stretched on devices with wider resolutions now that its done. I guess all those widescreen tablets aren't floating their boat when it comes to empty space between my anchored UI elements.
Don't get me started on how ugly its going to look, but starting over is not an option. I was wondering if it is possible to tell the UICamera or something to stretch to fit the screen. I'm not looking to maintaining the aspect ratio or put bars on the side, I just simply want to develop in a given screen resolution (say 1024x768) and then stretch to fit the devices screen resolution.
I looked all over and couldn't find a relevant answer so I thought I'd ask the source.
Any ideas Aren?