Thanks for the reminder ArenMook, I tried that and the sprite in the right hand screen still did not fade. Now the interesting thing is I ran several experiments and discovered this:
(BTW the sprite I am working with in the right screen fills the display)
If I create a second sprite the same size as the first and fill it with a solid color (black) and put its depth at say -1 and I have the first sprite's depth set at 2, add my fade script to the first sprite, create the standalone and run it. Bingo! The first sprite fades off the right hand monitor like it should. I don't understand why this works but it does. I also still do not know why without that second sprite behind the first, the first does not fade off. BTW I did activate and leave "run in background" on too. Any further thoughts I would appreciate hearing them.
Would it be easier to just fade the panel or the whole UI Root up the hierarchy chain? Thanks!