This is probably very simple, but I have yet to accomplish this.
I have a tiled sprite completely stretched over my GUI background.
For an added effect, I would like the background to gradually zoom larger, then smaller, continuously using tweening. (In addition to panning, and maybe rotating, but that is not a problem)
I have it so the background tiled sprite gets larger and smaller, but the tiled image gets recalculated / redistributed each change, resulting in no zooming (as that is the point of a tiled sprite!).
I think a regular sprite would zoom properly, as it would stretch to fill the new size. A tiled sprite 'tiles' to fill the new size. I hope this is clear. I simply want it to NOT retile the image, just stretch it.
Any advice on how to do this? (I took a peek at your UIStretch code, but didn't see anything I could use)
Thanks.
[Edit] In case it wasn't clear, I want the sprite to tile initially when the ui is first displayed (in order to fill the background), but not retile itself anytime after that while zooming, kinda in a tile lock mode.