Excellent!
I need to change the color of the font, but outline should be fixed color.
Example:
http://tinypic.com/view.php?pic=24zat4x&s=5#.UlZzDVA0zfQI tried to add text in a 3D world as you advise, but for dynamic font was a problem with the fact that it shows through my 3D objects.
I understand that you need to do something like that?
http://wiki.unity3d.com/index.php?title=3DTextAnd the outline effect (distance x = 3, y = 3) looks rough.
Or is it better for these purposes to use bitmap font? If so, how to do stained only the font without staining of the full font texture and without outline?
And another question, will it work for the batching of many such panels, for example, I need to show some 50 labels in the 3D world at the same time in different positions (сards prices). But as far as I understand it for dynamic font batching not be, and everything will be different drawcalls.