Hi -
This behavior is causing me a great deal of pain - if there's any way to disable it I would be very greatful.
Here's why:
I have an application that uses UITextures to dynamically render textures that are provided by the user at run time, such as photo-album pics. However, before those textures are loaded, I have a default texture that is shown. I also have a lot of sprites in my atlas. So any time I go to update my atlas, some of my UITextures (amazingly not all) get changed into UISprites, and the connection to the public UITexture ** variables in my classes get broken.
The project is pretty far along so changing textures might be time expensive.
So . . . is there any way to disable this feature?