Hey guys,
from what I know about those two eventtypes, UI is for the 2d UI, and world is for the other game camera.
Now, the problem is, is in my in my inventory UI, when an item takes more than one slot to fit, (like 2x3: 2rows, 3cols) I leave the topleft widget active, adjust its UISprite dimensions, and for the rest of the slots, I just disable their UISprite (not the whole slot) - in other words they still have their colliders active on them. (see attachment) - but for some reason, when I do that and I'm on UI eventtype, it doesn't seem to detect events anymore. If I switch to world, it works!
How can I fix that? I still want the UI mode, but I also want my inventory to work (please don't suggest to use one collider, it doesn't work for my purposes)
One thing i could do, is leave everything as is, but just set the alpha to 0 for the slots I want to hide. But I believe there's something better.
Any ideas?
Thanks.
EDIT: It seems that setting the alpha to 0, isn't a great solution.