My tooltips worked fine in 3.0.5, but since upgrading to 3.0.6 (now at f6):
- if I set Tooltip Delay to > 0 on the UICamera, they tend to not appear (even though the GameObject having the OnTooltip(bool) script is highighted, as seen with the UICamera.Debug option)
- if I set Tooltip Delay to 0, they blink on/off every other frame
I'm just using the OnTooltip(bool) callback to show or hide them, nothing fancy here. I tried various settings on the UICamera without any change, but just for info my current settings are:
- EventType: UI
- Allow Multi Touch ON
- Sticky Tooltip ON
- Tooltip Delay: 0.1
- Raycast Range: unlimited
- Event sources: Mouse & Keyboard
- Mouse Drag: 4px
- Mouse CLick: 10px